This is an SRPG game focusing on player-choice and the impact they have on the overall narrative. This new direction could rectify the narrative shortcomings of Octopath Traveler, an issue plaguing that game. So, as the excitement for a new title swelled within me like a bulbous balloon ballooning, barely balking under the buckling burden, I knew I had to get my hands on its demo. In-game Screenshot Narrative And The Problematic In Media Res Without hesitation, I headed over to the Switch eShop. Project Triangle Strategy’s demo is generous in its offerings. You can experience a significant portion of the game, from main missions, side stories and battles. It throws you in medias res, which, while an initially confusing prospect, is alleviated by the expository opening cutscene. While the myriad of characters introduced in this portion of the game is poorly explained, the general gist of the overall narrative is understandable. Thrown into the midst of a conflict, we witness the death of a once-beloved king and the attempted murder of his son. Taken to safety by a house reliant on democratic rulings to make all decisions, they must conclude whether or not to relinquish him to the enemy and deal with whatever consequences lay behind their decision.
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